Two sites, one pipeline

derolavigne.com is where Dero Lavigne documents experiments, graphs, and work-in-progress craft. martinezaistudios.com is where finished works appear as published releases — store pages, label copy, press facts. This split is intentional: creators need a messy workshop; publishers need a clean storefront. The Studio Log bridges them for readers who want technical depth without hunting through both sites blindly.

ComfyUI — visual iteration under author control

ComfyUI node graphs let Dero Lavigne batch visual exploration — key art directions, UI mood boards, marketing frames — with reproducible workflows instead of one-off lottery prompts. The point is not infinite images; it is comparable iterations you can reject quickly. Published store capsules and web hero assets for the Fold universe go through human selection: composition, readability at thumbnail size, color harmony with the cyan-gold Martinez AI Studios palette.

We do not ship raw diffusion output as final art when it fails legibility tests. ComfyUI is a sketch engine with memory, not an art director.

Language models — outlines, stress tests, localization assists

Large language models assist outline generation, dialogue stress-testing, and bilingual copy drafts for EN/ES sites. Every line that reaches CONTRABAND or public web copy passes authorial veto. Models suggest; Dero Lavigne decides. This matches the Technology page commitment: no “ChatGPT powered” marketing badge — just transparent augmentation.

Branching narrative especially benefits from mechanical replay: models help find dead-end branches, repetitive barks, and faction tone drift before players do.

ElevenLabs — voice profiles as character infrastructure

ElevenLabs profiles encode vocal identity for Kaela, crew, factions, and UI prompts. Profiles are tuned for headphones and laptop speakers — how most players actually hear us. Martinez AI Studios publishes games with substantial line counts; recording every variant in a traditional booth is not always viable for a focused team. Synthetic voices under direction let us ship performance consistency while keeping budget aligned with indie reality.

Music and dialogue pipelines stay separate. A character voice is not a singing voice unless the story demands it — Kaela’s albums follow their own production chain.

Three.js, web graphics, and the home hero

Real-time 3D on the web powers lore sites, interactive presentations, and the Martinez AI Studios home hero GLB — slow continuous rotation, premium lighting, optimized mesh without destroying silhouette readability. Three.js integration shares code patterns with other Dero Lavigne web experiments documented on derolavigne.com.

GLB assets are compressed for load performance while preserving material response players expect from a label that cares about first impressions. Technical SEO means nothing if the hero stutters on first visit.

Audio tools — reactive layers and OST export

DAW workflows, stem exports, and in-engine audio triggers cooperate for CONTRABAND. Combat intensity, faction presence, and Rift state can influence mix layers — detailed further on the Music page. AI-assisted mastering and sound-design drafts follow the same rule as visuals: accelerate iteration, not replace ears.

Bilingual content systems

Native EN/ES pipelines live in the site architecture you are reading now — translations.ts, localized routes, hreflang alternates. The same discipline applies to in-game text and Steam store copy: not machine-translate once and forget, but maintain parallel intent in both languages. Martinez AI Studios is Texas-based with global storefronts; language parity is publishing hygiene.

What we document publicly versus what stays internal

Graphs, prompts, and experiment logs that could mislead competitors about unfinished features stay in the workshop. Principles, tool names, and ethical boundaries ship publicly so press does not have to guess. Start at derolavigne.com for living documentation; return here for what is actually released — Kaela Inferna, CONTRABAND App 4901100, and Steam groups and curator pages for both label and author.