GAMES
WITH IDENTITY
Arcade, adventure, cards or action. 2D and 3D games with mechanics, levels and a personality of their own.
GODOT / WINDOWS / WEB*
GAME DIVISIONTell us about your idea ↗Indie games, prototypes and browser minigames.
Worlds to explore. Stories to play.
Experiences that start with you.
From a haunted cabaret to the edge of space.
These projects show what we build
better than any promise.
One ship. A field of drones.
Sixty seconds to make your mark.
ORBITAL RUN is an original minigame made for this experience. A small example of how we turn interaction, movement and sound into something playable.
AUTO-FIRE. DRAG WITH YOUR MOUSE OR FINGER TO PILOT.
We design indie projects with a small
or medium scope. A mechanic that works.
A visual direction you recognize.
Arcade, adventure, cards or action. 2D and 3D games with mechanics, levels and a personality of their own.
GODOT / WINDOWS / WEB*Promotional minigames and interactive experiences for campaigns, events and products.
BROWSER / NO INSTALLATIONPrototypes and demos to test a mechanic, present a concept or teach through play.
PROTOTYPES / EDUCATIONAn idea becomes a project when we define the experience, the audience and the first playable milestone.
Start with the smallest version that expresses your idea. Add complexity after the first playable version proves useful.
This service is for small and medium-scope projects. AAA production, MMOs, large-scale multiplayer operations and console certification are outside this offer. A Godot browser export requires a compatibility review.
Planning a browser minigame for a Dallas business, an educational activity in Fort Worth or an indie prototype for your team? Tell us who will play, what they should do and where the game will run.
We can discuss the project in English or Spanish and review a small, concrete starting point. If you already have artwork, a design document or a Godot project, describe what exists and what you need to change. We review feasibility before committing to a platform or delivery date.
A useful first brief includes the audience, core mechanic, desired platform, existing assets and any event or deadline the project depends on. That lets us assess fit and discuss the next step.
Tell us about your idea ↗We understand who it is for, how it plays and where. We agree on a scope we can deliver.
We test the core mechanic with a playable version. We refine it before adding more.
We bring art, sound, levels and systems together. We review progress with you.
We test, optimize and deliver for the agreed platforms.
Tell us about the idea you keep coming back to.
Let's start giving it shape.
Yes, after reviewing its code, engine, assets and current state. We agree on what stays, what changes and which platforms are viable.
Games built for the web can run in a browser. For Godot, we review the renderer, extensions, controls and asset sizes before confirming a browser export.
It depends on mechanics, content, art and platforms. Budget and schedule follow a defined scope after we review the idea.
The build for the agreed platforms and the deliverables specified in the proposal. Source code, usage rights, assets and support are agreed before work starts.