GAME DIVISIONTell us about your idea ↗
ES/EN
INDEPENDENT MINDS. PLAYABLE WORLDS.

FROM YOUR IDEA
TO THE FIRST
PLAY✳

Indie games, prototypes and browser minigames.
Worlds to explore. Stories to play.
Experiences that start with you.

Tell us about your idea ↗
02 titles on Steam06 worlds in our portfolioGodot + Web
MAS / ORBITAL LAB
SECTOR 07 — EXPLORATION
PREPARING THE HANGAR ···
+INTERCEPTORACTUAL MODEL · CONTRABAND UNIVERSE
↔ DRAG TO EXPLORE
DESIGN / CODE / ART / EXPERIENCE
● GAME STUDIO
01 / OUR OWN WORLDS

EVERY WORLD.
ANOTHER WAY TO PLAY.

From a haunted cabaret to the edge of space.
These projects show what we build
better than any promise.

REAL PROJECTS. DIFFERENT STAGES. ONE VISION.Choose a world to explore ↗
02 / LESS WATCHING. MORE PLAYING.

YOUR FIRST
CONTACT.

One ship. A field of drones.
Sixty seconds to make your mark.

ORBITAL RUN is an original minigame made for this experience. A small example of how we turn interaction, movement and sound into something playable.

WASD or arrow keysSPACE Extra shotP Pause

AUTO-FIRE. DRAG WITH YOUR MOUSE OR FINGER TO PILOT.

ORBITAL RUN / 01
INTERACTIVE SIMULATION / 60 SECONDS

ORBITAL
RUN.

Pilot. Dodge. Destroy.
Clear the sector and make it home.

NO DOWNLOADS. STRAIGHT INTO THE GAME.
03 / YOUR IDEA, WITH A REAL PLAN

SMALL TEAM.
BIG IMAGINATION.

We design indie projects with a small
or medium scope. A mechanic that works.
A visual direction you recognize.

01
◈

GAMES
WITH IDENTITY

Arcade, adventure, cards or action. 2D and 3D games with mechanics, levels and a personality of their own.

GODOT / WINDOWS / WEB*
02
↯

BRANDS
YOU CAN PLAY

Promotional minigames and interactive experiences for campaigns, events and products.

BROWSER / NO INSTALLATION
03
✳

IDEAS
YOU CAN TEST

Prototypes and demos to test a mechanic, present a concept or teach through play.

PROTOTYPES / EDUCATION
AMBITION NEEDS A CLEAR SCOPE.

We define levels, characters, platforms and deliverables before building. AAA productions, MMOs and large-scale multiplayer operations are outside this offer. *A Godot browser version requires a compatibility review.

BUILD SOMETHING PEOPLE CAN PLAY

GAME DEVELOPMENT.
WITH A CLEAR SCOPE.

An idea becomes a project when we define the experience, the audience and the first playable milestone.

01 / INDIE GAMES

One idea. A playable foundation.

2D and 3D games in Godot, with a defined set of mechanics, levels and characters. A short adventure, a card game or an arcade challenge can start with one representative level.

First milestone

A playable prototype to review movement, controls and the core game loop before expanding the content.

02 / BROWSER GAMES

Give your audience something to play.

A promotional minigame for a campaign, a product launch or an event. We define a clear objective, a short session and controls that make sense for the intended device.

First milestone

A browser demo with the agreed visual direction and interaction. Mobile compatibility is evaluated as part of the scope.

03 / EDUCATION & PROTOTYPES

Turn an explanation into an interaction.

A simple challenge, a sequence of choices or a playable demonstration can help present an idea. We define the intended audience and learning objective before choosing the mechanics.

First milestone

A small playable experience to review with stakeholders. Content accuracy and learning outcomes need their own review.

Tell us about your idea ↗Explore branded games for campaigns and events →
BEFORE WE BUILD

WHAT GOES
INTO YOUR GAME?

Start with the smallest version that expresses your idea. Add complexity after the first playable version proves useful.

The core mechanic
What does the player do, what makes it interesting and what counts as completing the experience?
Content and visual direction
We agree on levels, characters, environments, interface, audio and the assets that already exist.
Platform and delivery
Browser or Windows, target devices, controls and the specific files or builds to deliver.
Budget and milestones
We define the proposal after reviewing scope. Source code, asset rights, revisions and support are agreed before production.

This service is for small and medium-scope projects. AAA production, MMOs, large-scale multiplayer operations and console certification are outside this offer. A Godot browser export requires a compatibility review.

DALLAS–FORT WORTH / ES + EN

A GAME FOR
YOUR NEXT IDEA.

Game development for projects in Dallas–Fort Worth

Planning a browser minigame for a Dallas business, an educational activity in Fort Worth or an indie prototype for your team? Tell us who will play, what they should do and where the game will run.

We can discuss the project in English or Spanish and review a small, concrete starting point. If you already have artwork, a design document or a Godot project, describe what exists and what you need to change. We review feasibility before committing to a platform or delivery date.

A useful first brief includes the audience, core mechanic, desired platform, existing assets and any event or deadline the project depends on. That lets us assess fit and discuss the next step.

Tell us about your idea ↗
04 / HOW WE WORK

FROM “WHAT IF?”
TO “ONE MORE GAME.”

01 / DISCOVER

The idea and its limits.

We understand who it is for, how it plays and where. We agree on a scope we can deliver.

02 / PROTOTYPE

First, make it fun.

We test the core mechanic with a playable version. We refine it before adding more.

03 / BUILD

The world takes shape.

We bring art, sound, levels and systems together. We review progress with you.

04 / DELIVER

Ready for its first play.

We test, optimize and deliver for the agreed platforms.

05 / THE NEXT WORLD COULD BE YOURS

WHAT SHALL WE
CREATE?

Tell us about the idea you keep coming back to.
Let's start giving it shape.

THE FIRST STEP01 — YOUR IDEA

Your inquiry will be sent to hello@martinezaistudios.com. We will use your email to reply about this project.

BEFORE THE FIRST PLAY

GOOD
QUESTIONS.

Can you adapt a game I already have?+

Yes, after reviewing its code, engine, assets and current state. We agree on what stays, what changes and which platforms are viable.

Can every game run in Chrome?+

Games built for the web can run in a browser. For Godot, we review the renderer, extensions, controls and asset sizes before confirming a browser export.

How much does it cost and how long does it take?+

It depends on mechanics, content, art and platforms. Budget and schedule follow a defined scope after we review the idea.

What do I receive at the end?+

The build for the agreed platforms and the deliverables specified in the proposal. Source code, usage rights, assets and support are agreed before work starts.

TECHNOLOGY
WHAT IT SHOWCASES
View on Steam ↗