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MARTINEZAI STUDIOS
CONTRABANDBeyond the Fold
← Field codexCONTRABAND 2: Beyond the Fold

A new story in the Fold

Familiar voices, a new pilot and a conflict that does not require choosing one past for everyone.

Development preview · This article describes the current design. Proposed story details and features may change before release.

Begin with Daniel Vance

Daniel Vance is an independent courier and salvage pilot. His starting problem is a job, not a prophecy: recover cargo, make a delivery, get paid. Kaela and the people working Vesper’s routes turn that practical starting point into a larger story.

The sequel is intended to be understandable to new players. Vex connects it to the earlier game, while the central cast and immediate stakes belong to this new campaign.

Many pasts, a current direction

CONTRABAND: Edge of the Fold keeps its alternative endings. The current sequel design does not select one as the only valid history. Its proposed continuity allows contradictory memories and records of the Rift Crisis.

The present direction is a linear, ship-based adventure. Earlier branching mission concepts are historical design material, not promises of multiple endings, crew recruitment or a playable role for every returning character.