Into the cockpit
Flight, planetary approaches and the view from your ship. A new development capture is coming soon.

The horizon was never the end.
New worlds. Familiar signals. Enter the next chapter of CONTRABAND, taking shape in Godot.
Daniel Vance. Kaela Inferna. One ship, one system and an illegal artifact that calls beyond known reality.
The current vision follows the Morrow through Vesper in a linear space adventure. Routes, combat, scanning and upgrades shape how you face the next encounter.
Development footage. Visuals and features may change. Visible objects are not a promise of final content.
New captures from the September 2026 development build.
Pilots, a ship AI, brokers and the voices of Vesper. Open a dossier to meet the character and inspect the original 3D model.
Inspect ships and stations in the reconstruction bay, then return for the next flight capture.

Watch the hull emerge from a field of green light. Then take control.
Flight, planetary approaches and the view from your ship. A new development capture is coming soon.
A closer look at the people, places and mechanics in the current development vision.
A familiar route can become a checkpoint, a refuge or a place you no longer recognise.
Open entry ↗02 / DEVELOPMENTAn independent courier and salvage conversion, carrying Daniel Vance, Kaela Inferna and a job that refuses to stay small.
Open entry ↗03 / DEVELOPMENTCo-pilot, systems interface and the voice that stays when the rest of the channel goes silent.
Open entry ↗No release date has been announced. Development updates will appear here when there is more to share.
There is no announced Steam page for CONTRABAND 2: Beyond the Fold. The Steam links for Edge of the Fold belong to the first game.