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MARTINEZAI STUDIOS
CONTRABANDEdge of the Fold
THE ORIGINAL REFERENCE COLLECTION

Hidden Content & Easter Eggs

Original website archive

Preserved from the original edition. Balance and mechanics can differ from the current release. Narrative entries may reveal story events.

Current game & media ↗
Full-game spoilers · This page reveals secrets across every chapter. Do not read on first playthrough.

Catalog of hidden content in CONTRABAND: Edge of the Fold. Organized by discovery difficulty, from obvious-but-overlooked to deeply hidden.

Hidden Achievements

Seven achievements are marked as "secret" in the game — they do not appear in the achievement panel until unlocked:

  • The Pragmatist — Kill Vex in Chapter 1. Most players never discover this because Vex is difficult to defeat at Chapter 1 level.
  • Wear the Mark — Accept the Black Fleet mark. Multiple paths: sell the Guardian child, betray the Guardians, or accept a Black Fleet offer directly.
  • Master Trader — Buy from 3 different traveling merchants. Easy if you explore; easy to miss if you stick to station shopping.
  • Pacifist — Reach Chapter 3 without winning a single battle. Requires escaping all combat encounters.
  • Warmonger — Win 20 battles before Chapter 3. Opposite philosophy from Pacifist.
  • Ghost-Hunter — Defeat the Rift Phantom (Chapter 3 Lead C rare encounter). Requires specific build and no revisits.
  • The Unique — Own a tier-6 unique ship. Requires significant credit accumulation or narrative luck.

Easter eggs in dialogue

Several characters have dialogue triggered only by specific player states:

  • Vex's portrait flicker — Her ASCII portrait subtly changes between encounters. Each variation corresponds to one of her seventeen broken branches.
  • The Oracle's dialog variants — Six documented variations based on prior state (Vex Prism equipped, child saved, Black Fleet Mark, etc.).
  • Admiral Tellen's ship recognition — Tellen greets players differently based on the ship they fly in. Corvette pilots are addressed as "Captain"; Voidreaver pilots get a unique sale dialog.
  • The dispatcher's return — The prologue dispatcher appears in Chapter 3 at high Guardian reputation, offering a penitence mission.

Cut dialogue triggers

A handful of dialogue lines exist in the game data but are only triggered by unusual state combinations:

  • "You came back" — Vex's New Game+ recognition line. Triggered by returning to Keros-4 in a subsequent playthrough with the Oracle Crystal equipped.
  • "You chose to let me have it twice" — Oracle's response if the player sold the Vex Prism to the Hooded Buyer (who is her alternate aspect).
  • "Less than Vex. More than the Oracle" — Lyra's answer to "how many of you are there" — only askable in late-game scenes with her as crew.

Easter eggs in environment

  • The Ghost Trunk — A massive dark vessel that appears briefly at the edge of Keros Prime's corona once per chapter. Cannot be intercepted in most runs.
  • Salt circle interaction — Disturbing the Oracle's salt ring triggers a unique dialogue and rollback of 3 lines of text.
  • The Archive's pre-galactic language — Terminal interactions in the Archive system reveal fragments of a language older than recorded history.
  • Voidreaver hidden crew manifest — Interacting with a specific terminal on the Voidreaver bridge reveals the names of the scientists who built it, six of whom are listed as "missing — presumed pruned."

New Game Plus content

Starting a new playthrough after completing any ending preserves: ship fleet, purchased epilogues, cosmetics, and achievements. New Game+ adds:

  • Returning Pilot reputation — Small starting boost from Vex and the Oracle.
  • Meta-aware dialogue — Several characters acknowledge "this isn't your first time."
  • Shortened tutorials — Repeat tutorial scenes are compressed or skippable.
  • Alternate first encounter with Vex — If you completed the Guardian alliance in a prior run, Vex's opening dialogue changes meaningfully.

Deep lore references

The most obscure references in the game:

  • The Third Unspooling — Never explicitly explained in main dialogue but documented in Keros-7 archive terminals. The event that destabilized Keros Prime.
  • Shan of the First Loom — Only appears in one scene, in the Chapter 4 sanctum. Speaks the invocation that opens the Starforge chamber.
  • The Twelve Silent Ones — A Guardian splinter group mentioned only in passing. They communicate via scar marks on their forearms.
  • The Broken Citadel — A Capital Warship lost in the Silent Rift 40 years ago. Referenced in Core Worlds Alliance dialogue.

Recommendations for secret hunters

Approach for players who want to find everything:

  1. Complete all four endings first to unlock full dialogue state space.
  2. Run a New Game+ specifically for meta-aware content.
  3. Try a "cruel playthrough" — sell the child, accept Black Fleet Mark, burn the tree — to see hidden content gated by darker choices.
  4. Read terminal logs carefully. The game has hidden logs in the Archive system, the Black Site, and the V-77 wreck.