The pilot and Lyra
A person in the hold turns a delivery into a decision. Keeping her alive becomes part of the ship’s purpose.
The opening conflict, the people on your comms and a guide to exploring the first game.

A transport job at Verge Station. A voice from the cargo hold. A fleet demanding that you hand her over.
Lyra’s escape pulls your ship into a conflict that stretches across timelines. Kaela comes online to help keep her alive, Vex reaches out from Keros, and the Black Fleet refuses to let the cargo disappear.
Meet the cast and crew ↗Early-story context, without revealing the endings.
A person in the hold turns a delivery into a decision. Keeping her alive becomes part of the ship’s purpose.
Vex’s warnings connect the present journey to other timelines. Trust and knowledge become as important as the next jump.
The fleet pursues Lyra and threatens the pilot who carries her. Its commander gives that pressure a voice.
50 character and crew dossiers, with portraits and abilities.
↗CONTRABAND: Edge of the FoldReconstruct ships and stations with four robotic projectors.
↗CONTRABAND: Edge of the FoldGet oriented before taking the next contract.
↗Context before your first flight. Detailed references when you want to look deeper.
Verge Station is falling. The cargo is already aboard. The first task is to survive.
Open entry ↗02 / FIELD NOTESProtection, control, routes and certainty: the powers around the Fold want different things from the same pilot.
Open entry ↗03 / FIELD NOTESA missing pilot, a ship that remembers and a message that should never have arrived.
Open entry ↗Select a signal to read the region brief. Positions follow the game’s region map; this is an overview, not a route planner.
Heart of civilization. Safe lanes, old rules.
Frontier of the core worlds. Still patrolled, barely.
Where the predators hunt. Enter armed.
Old sanctuaries. They remember every timeline.
Where physics breaks and time pools.
The Starforge is here. No one returns unchanged.
Meet the allegiances behind the voices on your comms. Open their original dossiers for the broader story.

Sanctuaries, memory and the branches of time.
Read the reference ↗
The force pursuing Lyra. Varek speaks for its command.
Read the reference ↗
Smuggling, negotiation and influence beyond official channels.
Read the reference ↗
The political and military power of the Core Worlds.
Read the reference ↗