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MARTINEZAI STUDIOS
CONTRABANDEdge of the Fold
← Campaign archiveCONTRABAND: Edge of the Fold

Side quest: The Missing Pilot

Follow the dialogue, inspect the available options and move between connected scenes.

STORY SPOILERSOpen the campaign recordsDialogue, outcomes and endings are revealed inside. ↓

Dialogue follows the supplied game text. The listed choices include alternate and expansion scenes; the archive does not simulate your save or certify that every route is reachable.

01 / Narration

A request

A tired woman approaches you at the mission board. 'My sister flew the route to Keros-4 six weeks ago. She never came back. The authorities won't look — it's outside their jurisdiction. I have 15,000 credits. Find out what happened to her. Bring back any proof. Or her body. I'll take either.'

Available options

Accept the job

  • The campaign records this decision for later scenes.
Read the next scene ↗

Not my problem

02 / Narration

Last known coordinates

The missing pilot's last transmission came from a dead system in the Verge region — designated V-77, no planets, no traffic, not even a relay. You jump there. Her ship drifts, engine cold, hull breached. No bodies inside. But there are signs — claw marks on the interior, dried blood, and a single audio log in her captain's chair.

Available options

Play the audio log

Read the next scene ↗

Search the ship for her body first

  • The campaign records this decision for later scenes.
Read the next scene ↗
03 / Missing pilot

The log

'This is Rena Voss, ship Vagrant, last transmission. I found something. A gate. Floating in open space, no anchor, no station around it. It's not a Rift event — it's older. I think — I'm going to try to — there's something calling from it. If anyone finds this, tell my sister I —' The log cuts off. In the background just before the cut, you hear something that is clearly not human.

Available options

Search for the gate

  • The campaign records this decision for later scenes.
Read the next scene ↗

Return to the sister with this news

  • The campaign records this decision for later scenes.
Read the next scene ↗
04 / Narration

Cargo hold

No body. But there are four sealed crates in the cargo hold. Guardian-marked. The missing pilot was running contraband for the Guardians — something her sister clearly did not know. You crack one. Inside: a small device that hums at a frequency that makes your ears feel wrong. A pre-Rift artifact.

Available options

Take the artifact and log

  • Receives an item or story object.
  • The campaign records this decision for later scenes.
Read the next scene ↗

Leave it all — take only the log

Read the next scene ↗
05 / Narration

The gate

Two days of scanning. You find it. A ring of black stone, floating in deep space, three kilometers across. The space inside the ring is wrong — stars visible through it don't match the ones behind. Rena's final engine trail leads directly into the center. As you approach, your ship's radio fills with a voice. Rena's voice. 'Pilot. If you can hear me — turn back. I am not alone in here. And I am not entirely me anymore.'

Available options

Enter the gate

  • The campaign records this decision for later scenes.
Read the next scene ↗

Turn back

  • The campaign records this decision for later scenes.
Read the next scene ↗
06 / Narration

Inside the gate

The inside is a corridor that should not physically fit in a ring of stone. You fly for an hour through hallways of black architecture. At the end — a figure. Floating. Not breathing. It is Rena, or what used to be Rena. Her eyes are closed. When you get close, they open. They are not her eyes anymore. Something else looks through them and speaks with her voice.

Available options

Try to bring her back

  • Combat begins; escape is disabled for this encounter.
Read the next scene ↗

Leave her

  • The campaign records this decision for later scenes.
Read the next scene ↗

Mercy — end her

  • Reputation · Guardians: -5
  • The campaign records this decision for later scenes.
Read the next scene ↗
07 / Narration

Return

Whatever was wearing her leaves. Rena opens her eyes — her real eyes — once, for three seconds. Long enough to whisper: 'Thank you.' Then she closes them for the last time. You bring her body home.

Available options

Return to the sister

  • The campaign records this decision for later scenes.
Read the next scene ↗
08 / Narration

Return

You leave Rena to whatever she has become. The gate seals itself behind you as you exit. You return to the sister with nothing but a coordinates and a truth you can barely speak.

Available options

09 / Narration

Return

It was not murder — she thanked you with the last word her body produced. You bring her body home.

Available options

Return to the sister

Read the next scene ↗
10 / Narration

Return without answers

You return to the sister with the audio log and the location of her sister's drifting ship, but nothing more. It is not closure. It is at least something.

Available options

Deliver the partial news

  • Credits: +6,000
Read the next scene ↗
11 / Narration

The sister

She meets you at the dock. You tell her what happened. She does not cry. She nods, once, and hands you the credits. 'Thank you for going where I couldn't. I needed to know she wasn't just out there somewhere, alone. You gave me that.'

Alternative dialogue for this scene

Variant 1

You tell her the truth. That you ended her sister. She is silent for a long time. Then she says: 'Thank you for telling me. Most pilots would have lied. Here is your money.' She does not look at you again.

Variant 2

You tell her what her sister became. She refuses the money. 'I paid you to bring her home. You didn't.' She walks away.

Available options

Accept the credits and leave

  • Credits: +15,000
  • The campaign records this decision for later scenes.
12 / Narration

The sister

She listens to the log. She is quiet for a long time. 'Partial payment for partial answers.' She hands you 6,000 credits. 'If you ever go back and find out more, come find me. I can pay again.'

Available options

Leave

  • The campaign records this decision for later scenes.