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MARTINEZAI STUDIOS
CONTRABANDEdge of the Fold
THE ORIGINAL REFERENCE COLLECTION

The CONTRABAND library · Page 10

A field archive of the Fold: people, allegiances, equipment and the routes between them. Choose a subject, or search the full text of the collection. Story and ending entries contain spoilers.

Items & equipment

Silent Coin

Silent Coin is one of 20+ items you can equip or carry in CONTRABAND. As a rare, it occupies a specific role in your ship's loadou…

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Items & equipment

Vex Prism

Vex Prism is one of 20+ items you can equip or carry in CONTRABAND. As a artifact, it occupies a specific role in your ship's load…

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Items & equipment

Guardian Sigil

Guardian Sigil is one of 20+ items you can equip or carry in CONTRABAND. As a rare, it occupies a specific role in your ship's loa…

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Stories & lore

Asterion Claim

The asteroid you turn into a base was claimed by 41 pilots before you. None of them finished the build.…

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Stories & lore

Branch Ledger

A record of every abandoned branch you created by revisiting. Each entry shows the fork point and what you carried forward.…

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Stories & lore

Cartel Trade Routes

A web of black-market lanes spanning all six regions. The Cartel does not officially exist; everyone deals with them anyway.…

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Stories & lore

Echo Language

A way of speaking used by Guardians and certain crew that allows two listeners to hear different meanings from the same sentence.…

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Stories & lore

First Rift War

A conflict from generations ago that left the Drossfield as a graveyard. The first time the Rift was nearly opened.…

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Stories & lore

Rift Phantom

The Chapter 4 final encounter. Not really an enemy in the conventional sense — more like a manifestation of the Rift trying to anc…

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Stories & lore

Rift Resonator Lore

The endgame device. The lore explanation: it does not open the Rift so much as listen to it loudly enough to make it answer.…

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Stories & lore

Haven Treaty

The agreement that made Haven a neutral port. Signed by representatives from every faction that mattered at the time.…

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Stories & lore

Memory Wells

Dockable stations in the Silent Rift that store player save data in-universe. Visiting one in canon retrieves a previous run.…

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Stories & lore

Oracle Crystal

A unique item that lets you carry a state flag across New Game+. Players who complete the game once and start over with the crysta…

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Stories & lore

Pilot Eighteen

You are the eighteenth pilot to face this choice. Seventeen came before you. Sixteen took the offered power. One refused.…

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Stories & lore

Revisit Mechanic

The signature gameplay system. You can return to any past decision and choose differently. The previous version becomes a ghost br…

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Stories & lore

Rift branches

The canonical narrative thread that holds the multiverse together. Guardians protect it. The Rift tries to break it. Every player …

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Stories & lore

Black Fleet Origin

The Black Fleet are former Verge defense forces who refused to disband after the first Rift war ended ambiguously.…

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Stories & lore

Second Rift War

The conflict you are entering. The Rift is weakening again, and pilot-eighteen is the variable.…

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Stories & lore

Seventeen Branches

Vex exists across seventeen of them. The number corresponds to the chambers of the Guardian machine. There is a meaningful answer …

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Stories & lore

Silent Frequency

A radio band only audible inside the Silent Rift. It carries conversations that have not happened yet.…

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Stories & lore

The Starforge Artifact

The object at the center of the multiverse. It is also a ship. It is also, possibly, a person. The game does not commit to one ans…

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Stories & lore

The Seventh Refusal

Pilot Seven refused. That is why the Guardians still exist. Their refusal is a load-bearing part of the current branch.…

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Stories & lore

Verge Rebellion

A short-lived uprising in the Verge that the Guardians quietly suppressed. References to it appear in old logs.…

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Stories & lore

Vex Prism

A pocket-sized object showing your reflection from seventeen different angles. The physical representation of multiverse branching…

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