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MARTINEZAI STUDIOS
CONTRABANDEdge of the Fold
THE ORIGINAL REFERENCE COLLECTION

The CONTRABAND library · Page 5

A field archive of the Fold: people, allegiances, equipment and the routes between them. Choose a subject, or search the full text of the collection. Story and ending entries contain spoilers.

Crew

Malka

Malka is one of 32 hireable crew members in CONTRABAND. Their passive bonus — +20% repair speed — sounds modest on paper, but appl…

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Crew

Orin Vask

Orin Vask is one of 32 hireable crew members in CONTRABAND. Their passive bonus — +20% missile damage — sounds modest on paper, bu…

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Crew

Rook

Rook is one of 32 hireable crew members in CONTRABAND. Their passive bonus — +15% pulse weapon damage — sounds modest on paper, bu…

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Crew

Salem Cole

Salem Cole is one of 32 hireable crew members in CONTRABAND. Their passive bonus — +10% ship agility — sounds modest on paper, but…

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Crew

Sister Vey

Sister Vey is one of 32 hireable crew members in CONTRABAND. Their passive bonus — +25% branch revisit range — sounds modest on pa…

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Crew

Thirteen

Thirteen is one of 32 hireable crew members in CONTRABAND. Their passive bonus — free revisit once per chapter — sounds modest on …

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Crew

Whisper

Whisper is one of 32 hireable crew members in CONTRABAND. Their passive bonus — reveals 1 extra system on map — sounds modest on p…

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Development archive

ASCII Portraits

CONTRABAND's character portraits are four-line ASCII art patterns, not illustrations. This was a budget constraint that became an …

4 min · Read article ↗
Development archive

Writing 300+ narrative scenes

Design diary — by Dero Lavigne…

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Development archive

Base building as endgame

Design diary — by Dero Lavigne…

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Development archive

150 state flags: how branching works

Design diary — by Dero Lavigne…

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Development archive

Faction reputation that matters

Design diary — by Dero Lavigne…

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Development archive

Firebase Auth integration

Archived context (2026): Written during the browser prototype era. CONTRABAND now ships on Steam ; the playable web build was reti…

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Development archive

Designing four endings + 30 variants

Design diary — by Dero Lavigne…

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Development archive

Async GLB ship loader

Archived context (2026): Written during the browser prototype era. CONTRABAND now ships on Steam ; the playable web build was reti…

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Development archive

Mobile rendering fixes

Archived context (2026): Written during the browser prototype era. CONTRABAND now ships on Steam ; the playable web build was reti…

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Development archive

Why a pacifist path exists

Design diary — by Dero Lavigne…

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Development archive

Pointer lock pitfalls

Archived context (2026): Written during the browser prototype era. CONTRABAND now ships on Steam ; the playable web build was reti…

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Development archive

Procedural audio with Web Audio API

Archived context (2026): Written during the browser prototype era. CONTRABAND now ships on Steam ; the playable web build was reti…

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Development archive

Why revisit has no credit cost

Design diary — by Dero Lavigne…

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Development archive

Save system: localStorage + Firestore

Archived context (2026): Written during the browser prototype era. CONTRABAND now ships on Steam ; the playable web build was reti…

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Development archive

Six named bosses, six tones

Design diary — by Dero Lavigne…

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Development archive

Three.js ship rendering

Archived context (2026): Written during the browser prototype era. CONTRABAND now ships on Steam ; the playable web build was reti…

2 min · Read article ↗
Development archive

Why vanilla JS, no framework

Archived context (2026): Written during the browser prototype era. CONTRABAND now ships on Steam ; the playable web build was reti…

2 min · Read article ↗