Vertical Slice Sprint
Turn a defined concept into a focused playable proof with clear scope and production notes.
We use frontier AI as a production instrument while keeping creative direction, canon, approvals and release decisions human-owned.
Independent creators, IP owners, small studios and teams that need a vertical slice, production system or rapid concept validation.
A game idea can stall between concept, design documentation, assets, code, UI, audio and QA. AI can compress iteration when the production is directed as a system instead of a pile of generations.
We start with a bounded outcome. Architecture comes after.
Turn a defined concept into a focused playable proof with clear scope and production notes.
Design how agents, engine work, 3D, audio and content hand off without losing canon or QA.
Convert a creative concept into systems, scenes, asset requirements, technical constraints and production packages.
Inspect an existing prototype, identify what is reusable and create a prioritized path back to a coherent build.
Lock the player promise, core loop and non-negotiables.
Break the work into agent-ready production units.
Create and integrate the smallest playable proof.
Human review decides what survives, changes or ships.
A game-production workflow must connect writing to state, input, assets and player feedback. More generated dialogue does not help when a quest contradicts a previous choice or a saved game cannot restore the scene. Start from a small playable loop.
Consider a short quest with a choice, a reward and a return visit. The pilot combines a human-authored narrative outline with assisted dialogue variants and implementation. Its goal is a coherent playable slice, not a promise of a complete game.
Name the decisions and consequences before generating variants. Define which state owns completion, reward delivery and dialogue availability.
Create a reviewed set of text, visual and audio assets, then connect them to the playable scene. Check continuity, credits and the role of each asset.
Test cancellation, repeated interaction, saving before a choice and loading after the reward. Observe the actual game, not just a successful build.
A playable build, state diagram, asset manifest and reproducible checks for the scene. The next slice can reuse the verified conventions.
Return after different choices and compare dialogue, available actions and world state. Mark contradictions as defects rather than adding explanatory text around them.
Repeat the flow with keyboard or controller where supported. Save and reload at boundaries; confirm a reward cannot be lost or collected twice.
A trailer is not evidence of a playable system. Keep a project’s announced, in-development and released status explicit.
Start with a sample of the current work. Compare equivalent tasks, record human corrections and agree acceptance criteria before attributing an improvement to the system.
Public references for studying design decisions. These companies and practitioners are not clients, partners or endorsers of Martinez AI Studios. The studio’s observations are interpretations, not promised results.
Ubisoft introduced Ghostwriter as a research tool for drafting short NPC reactions known as barks. Writers supply intent and work with generated suggestions. The article describes assistance for a specific writing task; it is not evidence that complete games or narratives can be delegated without creative direction.
Our reading: start with a small content unit, then keep editorial ownership and continuity checks explicit.
Read the source: Ubisoft · R&D article ↗ · Reviewed 2026-09-21
Internal CONTRABAND cases on debugging, review and testing. They document our process, not client results.
No. AI accelerates parts of production; a coherent game still requires direction, integration, testing and decisions.
Yes, provided the project and assets can be inspected and the ownership/permissions are clear.
Usually a tightly scoped vertical slice or technical prototype that proves the hardest part of the concept.
You do not need to choose models, frameworks or protocols. Tell us the process, the friction and the outcome you want.