12 free templates and checklists
Fillable EN/ES PDFs for systems, AI-change review, Git recovery, debugging, architecture, QA, and capstone evidence.
Martinez AI Studios Academy
A Martinez AI Studios education product
The new way to learn game development.
Build games with AI. Think like a game developer. Ship like a studio.
AI can write the code. You still need to understand the game. Learn the systems, architecture, production discipline, debugging methods, and release practices required to direct AI tools and build professional games.

Built from a real commercial game
The Academy teaches from a live development journey: CONTRABAND: Edge of the Fold, a branching narrative game published on Steam by Martinez AI Studios and created by Dero Lavigne. Lessons are framed around design judgment, system ownership, and shipping — not syntax memorization.
A Martinez AI Studios education product

Instructor
Instructor · developer · case-study practitioner
Dero Lavigne is the instructor for Martinez AI Studios Academy and the developer of CONTRABAND: Edge of the Fold. He directs the work; Martinez AI Studios publishes it. The Academy teaches from that real development process — not from toy examples.
Published by: Martinez AI Studios
Notes, a working glossary, and product FAQ — written from the same constraints as the course: 170 lessons are free to read; LMS enrollment and downloads stay closed.
Fillable EN/ES PDFs for systems, AI-change review, Git recovery, debugging, architecture, QA, and capstone evidence.
Short teaching essays from the same practice as the flagship program and the CONTRABAND case studies. This is not the Studio Log, and it is not a second copy of the curriculum map.
Academy glossary
Academy FAQ
170 bilingual lessons and 12 bilingual fillable resources are free on this site. LMS accounts, progress, and certificates stay closed. Optional Stripe support (you choose the amount) does not gate lessons or downloads.