Porteño Saber
Deal 14 damage to block only.
Forged in the Riachuelo.
The Spanish deck / Reward collection
Explore 149 distinct Tango Mortal reward cards. Search names and effects, filter the Spanish suits and compare energy costs, rarity and tactical uses.
This is an editorial selection of the 149 individually authored reward cards in the current game. The complete live pool has 339 IDs including starter copies and generated variants. Those repeated starter copies and experimental, non-live cards are excluded here. The number in the circle is the base energy cost; effects describe the unmodified card.
149 results
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Deal 14 damage to block only.
Forged in the Riachuelo.
Deal 3 damage three times (ignores block).
One is not enough, three neither.
Deal 22 damage.
The sword always gets the last word.
Deal 8 damage (ignores block).
Deal 10 damage to block only. Draw 1 card.
A heel strike you never forget.
Gain +2 Strength for this combat.
What he lost, he collects.
Deal 8 damage to block only and draw 1 card.
The bellows scream what you cannot.
Apply 4 Poison to the enemy.
The smoke from this cigarette never clears.
Gain 1 Energy and draw 1 card.
The first warms you. The second saves you.
Apply 8 Poison to the enemy.
Made with herbs that do not grow in sunlight.
Deal 6 damage and draw 3 cards. Gain 1 Energy.
When it plays, the dead rise to dance.
Gain +1 Strength and +1 Dexterity for this combat.
You dance with everything, or you do not dance.
Gain 4 Block and 1 Energy.
The best step is the one that gets you out of the dance.
Heal 8 HP.
Sorrows dance too.
Gain 14 Block.
Firmer than the cobblestones.
Heal 14 HP. Draw 1 card.
Only one tear. But it belongs to Carlos.
Gain 8 Block.
Tango begins with an embrace.
Gain +2 Dexterity for this combat.
The body endures if the mind does not tremble.
Gain 8 Block and draw 1 card.
What one fool saved, another spends.
Gain 3 Block. Draw 1 card.
An old buck, but still a buck.
Weaken the enemy for 2 turns. Gain 4 Block.
Every bead is a sin.
Gain 2 Energy.
Time does not forgive, but this one tries.
Start next turn with 2 extra Energy.
The verse comes when it wants.
Deal 14 damage to block only and apply 2 Poison.
Steel kisses twice.
Gain 11 block and 1 Dexterity.
The one who holds, lasts.
Weaken the enemy for 2 turns.
A buck in hand is worth more than ten threats.
Weaken the enemy for 4 turns and draw 1 card.
Money is enough. A lot of money is more than enough.
Deal 12 damage (ignores block). Take 4 damage.
The dirtiest blow is the one nobody saw coming.
Deal 8 to all (ignores block). Take 6 damage. Exhaust.
Perfect betrayal has no witnesses. Only victims.
Gain 1 Strength and 1 Inspiration.
Three steps, and your body remembers who you are.
Gain 1 Energy.
One note, and combat begins again.
Gain 2 Energy and draw 2 cards.
The bandoneon does not stop. Neither do you.
Deal 5 damage (ignores block) and 2 Bleed.
The wound that never closes.
Deal 3 damage (ignores block) and 2 Poison.
From behind, like life.
Deal 8 damage (ignores block) and 4 Bleed.
Six cuts. None fatal alone.
Kill the enemy if it has less than 20% HP. Otherwise, deal 15 damage.
There is no appeal.
Deal 4 damage to all (ignores block).
Nowhere to hide in the arrabal.
Apply 3 Poison and 2 Bleed.
Two evils together. Neither merciful.
Deal 4 damage twice.
One, two. Neither kind.
Gain 12 Block.
The backstreets teach you to endure.
Deal 6 damage and apply 3 Bleed to all enemies.
The carnival of 1925 was the last. No one survived to tell it.
Gain 3 Strength, 3 Dexterity, draw 3 cards, and heal 10 HP. Exhaust.
The music that does not die, even when the bandoneon player falls.
Kill the enemy if it has less than 35% HP. Otherwise, deal 30 damage. Exhaust.
It belonged to the Great Capo. You found it. He does not know yet.
Deal 10 damage and apply 6 Bleed to all enemies. Exhaust.
Buenos Aires, 1925. The night never ends again.
Gain 2 Energy, draw 4 cards, and apply 5 Poison. Exhaust.
When it plays, even zombies stop to listen. That is the moment.
Deal 5 damage 3 times.
The revolver speaks three times.
Draw 3 cards.
The deck never lies, but sometimes it saves you.
Apply 5 Poison.
Sweet as sin.
Gain 2 Strength.
The arm tightens, and the night trembles.
Weaken the enemy for 3 turns and draw 2 cards.
When the orchestra starts, the rival loses the beat.
Deal 22 damage to block only. Exhaust.
The step you never dance again.
Heal 12 HP and gain 1 Dexterity.
The sky paints itself, and the flesh mends.
Gain 2 Strength and 2 Dexterity. Exhaust.
We signed it in blood and compás.
Deal 5 damage and apply 3 Bleed.
Gain 3 Block and draw 1 card.
Weaken for 1 turn and apply 3 Poison.
Gain 1 Energy. Draw 1 card.
Gain 14 Block and 1 Dexterity.
Deal 9 damage to all enemies.
Weaken for 3 turns. Draw 1 card.
Take 4 damage. Deal 18 damage.
Draw 2 cards and gain 1 Energy.
Deal 4 damage 5 times.
Gain 18 Block. Heal 6 HP.
Apply 12 Poison and 4 Bleed.
Execute the enemy if it is below 35% HP.
Gain 2 Energy, 8 Block, and draw 1 card.
Take 6 damage. Gain 3 Energy and draw 3 cards. Exhaust.
Deal 7 damage to all enemies 4 times. Exhaust.
Gain 3 Strength, 3 Dexterity, and heal 10 HP. Exhaust.
Apply 20 Poison and 10 Bleed. Exhaust.
Apply 2 Mark to the enemy.
Gain +3 damage this turn. Draw 1 card.
Apply 3 Mark and gain 1 Energy.
Apply 2 Mark. Deal 16 damage.
Gain +5 damage this turn, 10 Block, and draw 1 card.
Apply 5 Mark. Apply 5 Bleed.
Take 8 damage. Gain +12 damage this turn and draw 3 cards. Exhaust.
Apply 6 Mark. Deal 12 damage to all enemies. Execute enemies below 35% HP. Exhaust.
Draw 1 card. Gain +2 damage this turn.
Whoever listens first strikes better.
Apply 1 Mark. Deal 7 damage.
The threat opens the wound.
Gain 7 Block. Draw 1 card.
The table falls; you do not.
Apply 4 Poison and 1 Bleed.
Not everything green heals.
Gain 8 Block, 1 Energy, and draw 1 card.
One step buys the next.
Apply 3 Mark. Gain +4 damage this turn.
One look is enough for everyone to understand.
Weaken for 2 turns, apply 5 Poison, and draw 1 card.
The rival dances too late.
Deal 3 damage 4 times. Apply 2 Mark.
The blade returns to the same place.
Heal 8 HP, gain 12 Block, and draw 2 cards.
One breath can buy a life.
Draw 2 cards. Gain 2 Energy. Exhaust.
Luck needs preparation too.
Deal 7 damage to all enemies. Gain +4 damage this turn.
From above, everyone looks guilty.
Apply 8 Poison, 4 Bleed, and Weaken for 2 turns.
Every note falls like a drop.
Apply 4 Mark, draw 4 cards, and gain 2 Energy. Exhaust.
It was not luck. It was rehearsal.
Gain +8 damage this turn. Deal 10 damage to all enemies. Exhaust.
The curtain falls on everyone.
Deal 7 damage (ignores block).
The blade does not shine. That is why nobody sees it.
Deal 11 damage (ignores block).
Leaves one pocket, enters another chest.
Deal 14 damage (ignores block).
The closest embrace hurts the most.
Deal 4 damage twice (ignores block).
It does not aim. It still hits.
Deal 10 damage to block only.
First the glass. Then you.
Deal 8 damage to block only. Weaken 1.
Without a knife, the malevo is just a man.
Deal 16 damage to block only.
Break the guard. The rest is music.
Deal 6 damage to block only. Draw 1.
It does not seek blood. It seeks an opening.
Deal 18 damage to block only. Weaken 2.
Takes the pride before the soul.
Gain 18 block.
The door holds what the barrio cannot.
Gain 12 block.
Old tin, but firm.
Gain 10 block. Restore 3 HP.
Between bars the sky looks better.
Restore 8 HP.
Does not heal the soul. Only the body for a while.
Restore 5 HP. Gain 4 block.
Dirty rag, firm knot.
Restore 4 HP. Gain 1 energy.
Bitter like the truth. Necessary all the same.
Restore 12 HP.
Her hands smell of herbs and promise.
Restore 1 mini-shield.
The beat returns like lightning.
Gain 8 block. Restore 2 mini-shields.
Three doors. None open alone.
Deal 6 damage. Gain 6 block.
The embrace that does not let go.
Inflige 5 de dano. Encadenar: elegi otra carta gratis.
Un paso. Otro. El combo empieza a respirar.
Gana 5 de defensa. Encadenar: elegi otra carta gratis.
No mira. Igual encuentra la siguiente carta.
Inflige 8 de dano. Encadenar: elegi otra carta gratis.
El publico pide otra. El mazo obedece.
Roba 1 carta. Encadenar: elegi otra carta gratis.
El hilo dorado une dos jugadas.
Gana 8 de defensa. Inflige 4. Encadenar otra carta gratis.
Te abraza y te pasa la siguiente daga.
Inflige 3 de dano. Encadenar: elegi otra carta gratis.
Costo cero. Ambicion infinita.
Gana 1 energia. Encadenar: elegi otra carta gratis.
Del turno al combo sin tocar el piso.
Inflige 6 de dano. Milonga: juega otra carta del mismo palo gratis.
El ritmo elige por vos.
Gana 6 de defensa. Milonga: juega otra del mismo palo gratis.
La avenida no frena. Tampoco el combo.
Inflige 4 perforante. Milonga: otra del mismo palo gratis.
El eco devuelve la misma nota... y otra carta.
Roba 1. Inflige 5. Milonga: otra del mismo palo gratis.
Gira la rueda. Cae la siguiente.
Inflige 5. Milonga: otra del mismo palo gratis.
Eslabon tras eslabon. Calle tras calle.
Inflige 10. Finisher: si combo 4+, +24 perforante.
Cuando la racha hierve, la punta encuentra el corazon.
Inflige 12. Finisher: si combo 5+, +32 perforante.
No es una navaja. Es una leyenda con filo.
Inflige 14 a todos. Finisher: si combo 5+, +28 shatter al objetivo.
Cierra la milonga. Abre el mito.
Inflige 9 perforante. Finisher: si combo 4+, +20.
Vertical. Imposible de ignorar.
Inflige 8. Gana 6 bloqueo. Finisher: si combo 4+, +22.
El final se baila de pie.
Inflige 7. Finisher: si combo 4+, +18 perforante.
El Riachuelo no perdona deudas.
Gana 1 energia.
El ritmo te regala un segundo aire.
Roba 1 carta.
Busca pareja. El combo agradece.
Gana 4 de bloqueo.
Descansa un segundo. Despues destroza.
Furia +3 este turno. Roba 1.
Cada carta del palo duele un poco mas.
Deal 6 to all enemies. Apply 1 Weak.
The zombie bites the one beside it. The horde fights itself.
Gain 10 block and 1 Dexterity. Draw 1.
You smear fluids. The horde forgets you for a beat.
Deal 8 to all enemies. Gain 2 Fury.
The fast ones tear each other apart. One turn of slaughter.
Deal 12. Deal 6 to all enemies.
A common one inflates. It crushes the small ones as it stands.
Gain 12 block. Apply 1 Weak to all.
Synthetic meat on the floor. The living defend the bait.
Deal 7 to all. Apply 3 Poison to all.
Two turns as an ally. Then it collapses with the horde.
Deal 5 to all. Apply 3 Burn to all.
One explodes. The next one too. And the next.
Apply 2 Mark to all. Draw 1.
The noise bunches them. Then the AoE lands.
Deal 10 to all. Gain 14 block.
A Ford falls. The scrap stays as a barricade.
Apply 3 Burn. Apply 1 Weak. Deal 4.
Three live tiles. Whoever steps, stuns and passes current.
Apply 4 Poison and 3 Burn.
Sticky. Fire on tar hurts twice in the chest.
Deal 7. Apply 2 Poison. If this kills, draw 1.
Cop, medic, worker: the uniform drops a card.
At 35% HP or less, deal 10 and gain 3 Fury.
One HP. Three slashes. The tango does not ask.
Lose 4 HP. Deal 9 to all enemies.
You dump the hand. Each card is a tooth.
Lose 6 HP. Restore 10 HP. Gain 6 block.
Half your blood. The other stands with a ready deck.