← Tango Mortal

The Spanish deck / Reward collection

Know your next hand.

Explore 149 distinct Tango Mortal reward cards. Search names and effects, filter the Spanish suits and compare energy costs, rarity and tactical uses.

This is an editorial selection of the 149 individually authored reward cards in the current game. The complete live pool has 339 IDs including starter copies and generated variants. Those repeated starter copies and experimental, non-live cards are excluded here. The number in the circle is the base energy cost; effects describe the unmodified card.

149 results

2Swords

Porteño Saber

Deal 14 damage to block only.

Rare
Forged in the Riachuelo.
3Swords

Final Slash

Deal 22 damage.

Epic
The sword always gets the last word.
1Swords

Arrabal Edge

Deal 8 damage (ignores block).

Common
2Swords

Heel Slam

Deal 10 damage to block only. Draw 1 card.

Rare
A heel strike you never forget.
1Swords

Malevo's Fury

Gain +2 Strength for this combat.

RareExhaust
What he lost, he collects.
2Clubs

Bandoneonazo

Deal 8 damage to block only and draw 1 card.

Rare
The bellows scream what you cannot.
1Clubs

Cursed Cigarette

Apply 4 Poison to the enemy.

Common
The smoke from this cigarette never clears.
1Clubs

Double Gin

Gain 1 Energy and draw 1 card.

Common
The first warms you. The second saves you.
2Clubs

Backstreet Poison

Apply 8 Poison to the enemy.

Rare
Made with herbs that do not grow in sunlight.
3Clubs

Tango of Death

Deal 6 damage and draw 3 cards. Gain 1 Energy.

Epic
When it plays, the dead rise to dance.
2Clubs

Fierce Milonga

Gain +1 Strength and +1 Dexterity for this combat.

EpicExhaust
You dance with everything, or you do not dance.
0Cups

Walk

Gain 4 Block and 1 Energy.

Rare
The best step is the one that gets you out of the dance.
1Cups

Healing Milonga

Heal 8 HP.

Rare
Sorrows dance too.
2Cups

Porteño Wall

Gain 14 Block.

Rare
Firmer than the cobblestones.
2Cups

Gardel's Tear

Heal 14 HP. Draw 1 card.

Epic
Only one tear. But it belongs to Carlos.
1Cups

Firm Embrace

Gain 8 Block.

Common
Tango begins with an embrace.
1Cups

Steel Stance

Gain +2 Dexterity for this combat.

RareExhaust
The body endures if the mind does not tremble.
1Coins

Pimp's Treasure

Gain 8 Block and draw 1 card.

Rare
What one fool saved, another spends.
0Coins

Peso Coin

Gain 3 Block. Draw 1 card.

Common
An old buck, but still a buck.
1Coins

Malevo's Rosary

Weaken the enemy for 2 turns. Gain 4 Block.

Rare
Every bead is a sin.
0Coins

Silver Watch

Gain 2 Energy.

EpicExhaust
Time does not forgive, but this one tries.
0Coins

Poet's Inspiration

Start next turn with 2 extra Energy.

EpicExhaust
The verse comes when it wants.
2Swords

Duel Slash

Deal 14 damage to block only and apply 2 Poison.

Rare
Steel kisses twice.
1Clubs

Bronze Guard

Gain 11 block and 1 Dexterity.

Common
The one who holds, lasts.
1Coins

Backstreet Bribe

Weaken the enemy for 2 turns.

Common
A buck in hand is worth more than ten threats.
2Coins

Fat Bribe

Weaken the enemy for 4 turns and draw 1 card.

Rare
Money is enough. A lot of money is more than enough.
1Swords

Milonga Betrayal

Deal 12 damage (ignores block). Take 4 damage.

Rare
The dirtiest blow is the one nobody saw coming.
2Swords

Final Betrayal

Deal 8 to all (ignores block). Take 6 damage. Exhaust.

EpicExhaust
Perfect betrayal has no witnesses. Only victims.
1Cups

Ritual Milonga

Gain 1 Strength and 1 Inspiration.

Rare
Three steps, and your body remembers who you are.
0Cups

Loaded Bellows

Gain 1 Energy.

Common
One note, and combat begins again.
1Cups

Master Bellows

Gain 2 Energy and draw 2 cards.

Rare
The bandoneon does not stop. Neither do you.
0Swords

Low Blow

Deal 3 damage (ignores block) and 2 Poison.

Common
From behind, like life.
2Swords

The Sentence

Kill the enemy if it has less than 20% HP. Otherwise, deal 15 damage.

EpicExhaust
There is no appeal.
2Swords

Rain of Bullets

Deal 4 damage to all (ignores block).

Rare
Nowhere to hide in the arrabal.
1Cups

Tango Poison

Apply 3 Poison and 2 Bleed.

Rare
Two evils together. Neither merciful.
1Swords

Double Step

Deal 4 damage twice.

Common
One, two. Neither kind.
1Clubs

The Porteño Shield

Gain 12 Block.

Common
The backstreets teach you to endure.
3Swords

Carnival of Blood

Deal 6 damage and apply 3 Bleed to all enemies.

Epic
The carnival of 1925 was the last. No one survived to tell it.
3Cups

The Immortal Tango

Gain 3 Strength, 3 Dexterity, draw 3 cards, and heal 10 HP. Exhaust.

LegendaryExhaust
The music that does not die, even when the bandoneon player falls.
2Swords

The Capo's Dagger

Kill the enemy if it has less than 35% HP. Otherwise, deal 30 damage. Exhaust.

LegendaryExhaust
It belonged to the Great Capo. You found it. He does not know yet.
3Swords

Eternal Night

Deal 10 damage and apply 6 Bleed to all enemies. Exhaust.

LegendaryExhaust
Buenos Aires, 1925. The night never ends again.
1Cups

The Cursed Bandoneon

Gain 2 Energy, draw 4 cards, and apply 5 Poison. Exhaust.

LegendaryExhaust
When it plays, even zombies stop to listen. That is the moment.
2Swords

Bullet Burst

Deal 5 damage 3 times.

Rare
The revolver speaks three times.
1Coins

Gambler's Luck

Draw 3 cards.

Rare
The deck never lies, but sometimes it saves you.
1Cups

Poisoned Kiss

Apply 5 Poison.

Rare
Sweet as sin.
1Clubs

Call of Iron

Gain 2 Strength.

Rare
The arm tightens, and the night trembles.
2Cups

Kickoff Milonga

Weaken the enemy for 3 turns and draw 2 cards.

Rare
When the orchestra starts, the rival loses the beat.
3Swords

Mortal Quebrada

Deal 22 damage to block only. Exhaust.

EpicExhaust
The step you never dance again.
2Coins

Dawn Sun

Heal 12 HP and gain 1 Dexterity.

Epic
The sky paints itself, and the flesh mends.
1Cups

Tango Pact

Gain 2 Strength and 2 Dexterity. Exhaust.

EpicExhaust
We signed it in blood and compás.
1Swords

Knife Mark

Deal 5 damage and apply 3 Bleed.

Common
0Cups

Southern Feint

Gain 3 Block and draw 1 card.

Common
1Clubs

Cut of Light

Weaken for 1 turn and apply 3 Poison.

Common
0Coins

Trick Coin

Gain 1 Energy. Draw 1 card.

Common
2Cups

Bodyguard

Gain 14 Block and 1 Dexterity.

Rare
2Swords

Backstreet Sweep

Deal 9 damage to all enemies.

Rare
2Clubs

Hypnotic Bandoneon

Weaken for 3 turns. Draw 1 card.

Rare
1Swords

Blood for Blood

Take 4 damage. Deal 18 damage.

Rare
1Coins

Counterpoint

Draw 2 cards and gain 1 Energy.

Rare
2Swords

Orchestra of Knives

Deal 4 damage 5 times.

Epic
2Cups

Backstreet Embrace

Gain 18 Block. Heal 6 HP.

Epic
2Clubs

Luxury Poison

Apply 12 Poison and 4 Bleed.

Epic
2Swords

Capo's Sentence

Execute the enemy if it is below 35% HP.

Epic
2Coins

Safe

Gain 2 Energy, 8 Block, and draw 1 card.

Epic
0Cups

Final Bars

Take 6 damage. Gain 3 Energy and draw 3 cards. Exhaust.

EpicExhaust
3Clubs

The Final Orchestra

Deal 7 damage to all enemies 4 times. Exhaust.

LegendaryExhaust
2Cups

Queen of the Backstreets

Gain 3 Strength, 3 Dexterity, and heal 10 HP. Exhaust.

LegendaryExhaust
2Clubs

Curse of Boedo

Apply 20 Poison and 10 Bleed. Exhaust.

LegendaryExhaust
0Coins

Capo's Signal

Apply 2 Mark to the enemy.

Common
1Clubs

Hunting Step

Gain +3 damage this turn. Draw 1 card.

Common
1Coins

Backstreet Focus

Apply 3 Mark and gain 1 Energy.

Rare
2Swords

Telegraphed Finish

Apply 2 Mark. Deal 16 damage.

Rare
2Cups

Choreography of War

Gain +5 damage this turn, 10 Block, and draw 1 card.

Epic
2Clubs

Painted Target

Apply 5 Mark. Apply 5 Bleed.

Epic
1Coins

Gambler's All In

Take 8 damage. Gain +12 damage this turn and draw 3 cards. Exhaust.

LegendaryExhaust
3Swords

Judgment of the Night

Apply 6 Mark. Deal 12 damage to all enemies. Execute enemies below 35% HP. Exhaust.

LegendaryExhaust
0Coins

Reading the Compás

Draw 1 card. Gain +2 damage this turn.

Common
Whoever listens first strikes better.
1Swords

Feint and Point

Apply 1 Mark. Deal 7 damage.

Common
The threat opens the wound.
1Cups

Table Cover

Gain 7 Block. Draw 1 card.

Common
The table falls; you do not.
1Clubs

Riachuelo Flask

Apply 4 Poison and 1 Bleed.

Common
Not everything green heals.
1Cups

Chained Step

Gain 8 Block, 1 Energy, and draw 1 card.

Rare
One step buys the next.
1Coins

Attack Signal

Apply 3 Mark. Gain +4 damage this turn.

Rare
One look is enough for everyone to understand.
2Clubs

Wrong-Footed Milonga

Weaken for 2 turns, apply 5 Poison, and draw 1 card.

Rare
The rival dances too late.
2Cups

Breath Between Tangos

Heal 8 HP, gain 12 Block, and draw 2 cards.

Epic
One breath can buy a life.
1Coins

Marked Deck

Draw 2 cards. Gain 2 Energy. Exhaust.

EpicExhaust
Luck needs preparation too.
2Swords

Balcony Knives

Deal 7 damage to all enemies. Gain +4 damage this turn.

Epic
From above, everyone looks guilty.
2Clubs

Poison with a Score

Apply 8 Poison, 4 Bleed, and Weaken for 2 turns.

Epic
Every note falls like a drop.
2Coins

The Master Play

Apply 4 Mark, draw 4 cards, and gain 2 Energy. Exhaust.

LegendaryExhaust
It was not luck. It was rehearsal.
3Swords

Grand Backstreet Finale

Gain +8 damage this turn. Deal 10 damage to all enemies. Exhaust.

LegendaryExhaust
The curtain falls on everyone.
1Swords

Dirty Edge

Deal 7 damage (ignores block).

Common
The blade does not shine. That is why nobody sees it.
1Swords

San Telmo Bullet

Deal 11 damage (ignores block).

Rare
Leaves one pocket, enters another chest.
2Swords

Pierce the Embrace

Deal 14 damage (ignores block).

Rare
The closest embrace hurts the most.
1Swords

Blind Stab

Deal 4 damage twice (ignores block).

Common
It does not aim. It still hits.
1Clubs

Glass Breaker

Deal 10 damage to block only.

Common
First the glass. Then you.
1Swords

Disarm

Deal 8 damage to block only. Weaken 1.

Common
Without a knife, the malevo is just a man.
2Swords

Guard Break

Deal 16 damage to block only.

Rare
Break the guard. The rest is music.
0Clubs

Shield Bash

Deal 6 damage to block only. Draw 1.

Common
It does not seek blood. It seeks an opening.
2Swords

Disarm the Compadrito

Deal 18 damage to block only. Weaken 2.

Epic
Takes the pride before the soul.
2Cups

Tenement Door

Gain 18 block.

Rare
The door holds what the barrio cannot.
1Cups

Tin Wall

Gain 12 block.

Common
Old tin, but firm.
1Cups

Courtyard Gate

Gain 10 block. Restore 3 HP.

Rare
Between bars the sky looks better.
1Cups

Red Wine

Restore 8 HP.

Common
Does not heal the soul. Only the body for a while.
1Cups

Arrabal Bandage

Restore 5 HP. Gain 4 block.

Common
Dirty rag, firm knot.
0Coins

Bitter Mate

Restore 4 HP. Gain 1 energy.

Common
Bitter like the truth. Necessary all the same.
2Cups

Healer of the Bajo

Restore 12 HP.

Rare
Her hands smell of herbs and promise.
1Coins

Electric Compas

Restore 1 mini-shield.

Rare
The beat returns like lightning.
2Cups

Triple Barrier

Gain 8 block. Restore 2 mini-shields.

EpicExhaust
Three doors. None open alone.
1Swords

Steel Embrace

Deal 6 damage. Gain 6 block.

Rare
The embrace that does not let go.
1Swords

Paso Doble Encadenado

Inflige 5 de dano. Encadenar: elegi otra carta gratis.

Rare
Un paso. Otro. El combo empieza a respirar.
1Clubs

Mano de Ciego

Gana 5 de defensa. Encadenar: elegi otra carta gratis.

Rare
No mira. Igual encuentra la siguiente carta.
2Cups

Bis del Arrabal

Inflige 8 de dano. Encadenar: elegi otra carta gratis.

Epic
El publico pide otra. El mazo obedece.
1Coins

Enlace de Oro

Roba 1 carta. Encadenar: elegi otra carta gratis.

Rare
El hilo dorado une dos jugadas.
2Cups

Abrazo Encadenado

Gana 8 de defensa. Inflige 4. Encadenar otra carta gratis.

Epic
Te abraza y te pasa la siguiente daga.
0Clubs

Ciego de Boedo

Inflige 3 de dano. Encadenar: elegi otra carta gratis.

Rare
Costo cero. Ambicion infinita.
2Coins

Puente de la Noche

Gana 1 energia. Encadenar: elegi otra carta gratis.

Epic
Del turno al combo sin tocar el piso.
1Swords

Milonga Encadenada

Inflige 6 de dano. Milonga: juega otra carta del mismo palo gratis.

Rare
El ritmo elige por vos.
1Cups

Corrientes 3480

Gana 6 de defensa. Milonga: juega otra del mismo palo gratis.

Rare
La avenida no frena. Tampoco el combo.
1Clubs

Eco de Bandoneon

Inflige 4 perforante. Milonga: otra del mismo palo gratis.

Epic
El eco devuelve la misma nota... y otra carta.
2Coins

Rueda de Naipes

Roba 1. Inflige 5. Milonga: otra del mismo palo gratis.

Epic
Gira la rueda. Cae la siguiente.
1Swords

Cadena Porteña

Inflige 5. Milonga: otra del mismo palo gratis.

Rare
Eslabon tras eslabon. Calle tras calle.
2Swords

Estocada Epica

Inflige 10. Finisher: si combo 4+, +24 perforante.

Epic
Cuando la racha hierve, la punta encuentra el corazon.
3Coins

Cierre Mitico

Inflige 14 a todos. Finisher: si combo 5+, +28 shatter al objetivo.

LegendaryExhaust
Cierra la milonga. Abre el mito.
2Swords

Golpe de Obelisco

Inflige 9 perforante. Finisher: si combo 4+, +20.

Epic
Vertical. Imposible de ignorar.
2Cups

Final de San Telmo

Inflige 8. Gana 6 bloqueo. Finisher: si combo 4+, +22.

Epic
El final se baila de pie.
1Clubs

Sentencia del Rio

Inflige 7. Finisher: si combo 4+, +18 perforante.

Rare
El Riachuelo no perdona deudas.
0Coins

Compas Gratis

Gana 1 energia.

Common
El ritmo te regala un segundo aire.
0Swords

Naipes del Mismo Palo

Roba 1 carta.

Common
Busca pareja. El combo agradece.
0Cups

Fiaca Heroica

Gana 4 de bloqueo.

Common
Descansa un segundo. Despues destroza.
1Clubs

Furia de Racha

Furia +3 este turno. Roba 1.

Rare
Cada carta del palo duele un poco mas.
2Swords

Cross Bite

Deal 6 to all enemies. Apply 1 Weak.

Rare
The zombie bites the one beside it. The horde fights itself.
2Cups

Carrion Perfume

Gain 10 block and 1 Dexterity. Draw 1.

Rare
You smear fluids. The horde forgets you for a beat.
2Clubs

Frenzy Cry

Deal 8 to all enemies. Gain 2 Fury.

Epic
The fast ones tear each other apart. One turn of slaughter.
3Clubs

Loose Mutant

Deal 12. Deal 6 to all enemies.

Legendary
A common one inflates. It crushes the small ones as it stands.
2Coins

Meat Bait

Gain 12 block. Apply 1 Weak to all.

Epic
Synthetic meat on the floor. The living defend the bait.
2Cups

Treacherous Cure

Deal 7 to all. Apply 3 Poison to all.

Epic
Two turns as an ally. Then it collapses with the horde.
2Swords

Carrion Chain

Deal 5 to all. Apply 3 Burn to all.

Epic
One explodes. The next one too. And the next.
1Coins

Tenement Alarm

Apply 2 Mark to all. Draw 1.

Common
The noise bunches them. Then the AoE lands.
3Clubs

Car from the Sky

Deal 10 to all. Gain 14 block.

Legendary
A Ford falls. The scrap stays as a barricade.
2Coins

Electric Sidewalk

Apply 3 Burn. Apply 1 Weak. Deal 4.

Rare
Three live tiles. Whoever steps, stuns and passes current.
2Cups

La Boca Tar

Apply 4 Poison and 3 Burn.

Rare
Sticky. Fire on tar hurts twice in the chest.
1Coins

Carrion Loot

Deal 7. Apply 2 Poison. If this kills, draw 1.

Common
Cop, medic, worker: the uniform drops a card.
1Swords

Corner Adrenaline

At 35% HP or less, deal 10 and gain 3 Fury.

Rare
One HP. Three slashes. The tango does not ask.
2Clubs

Card Paranoia

Lose 4 HP. Deal 9 to all enemies.

Epic
You dump the hand. Each card is a tooth.
2Cups

Tenement Transfusion

Lose 6 HP. Restore 10 HP. Gain 6 block.

Epic
Half your blood. The other stands with a ready deck.