Publisher versus creator — why the distinction matters

Players deserve to know who built the game and who ships it. Developer: Dero Lavigne. Publisher: Martinez AI Studios. That line appears on CONTRABAND’s Steam page, in press facts, and in footer credits across this site. Dero creates music, code, narrative, and web systems at derolavigne.com. Martinez AI Studios publishes — store capsules, achievements integration, community groups, and the bilingual brand surface you are reading.

Confusing the two roles helps nobody: journalists misattribute tooling experiments; players wonder who to email for bugs versus press. We keep the lanes painted.

Steam presence — groups, curators, wishlists

Martinez AI Studios maintains a Steam community group and curator page. Dero Lavigne maintains a parallel group and curator page for author-focused recommendations. Curator feeds are editorial — games, tools, and media we think deserve attention — not paid placement.

CONTRABAND: Edge of the Fold ships as App ID 4901100. Wishlisting remains the highest-signal way to support a PC launch before reviews land. Cloud saves and 140 achievements are part of the publishing contract with players: finishable scope with replayable branches, not endless grind mandate.

Transmedia — Kaela, CONTRABAND, and sister sites

The Fold universe spans kaelainferna.com (streaming artist), edgeofthefold.com (game lore and destination), derolavigne.com (creator workshop), and martinezaistudios.com (publisher hub). Kaela Inferna is not DLC marketed as surprise; she is an artist with albums who also serves as in-game Operations Mode. CONTRABAND is not a soundtrack delivery mechanism; it is a branching RPG whose OST stands alone on merit.

Transmedia fails when it feels like homework. We aim for discoverable layers: you can enjoy the game without streaming Kaela; you can stream Kaela without owning the game — but if you engage both, the thematic through-line should feel intentional.

What we look for in future releases

Martinez AI Studios is not an open submission portal. Future releases will continue to be works created by Dero Lavigne under the same credit line. Evaluation criteria internally still mirror what we write publicly: readable hooks, ethical AI disclosure, bilingual readiness where appropriate, and Steam-quality finish for anything bearing the imprint.

Studios Log posts about games, music, and tools exist partly so partners understand our taste surface before any conversation starts.

Press, facts, and verifiable numbers

Press page lists trade name, publisher, developer, flagship stats — 300+ scenes, 140 achievements, 41 Kaela tracks — and contact email Dero.Lavigne@gmail.com for inquiries with outlet name and deadline. We prefer verifiable numbers to adjectives. Dallas, Texas is home base; audience is global.

Search discovery and what comes next

Technical SEO — canonical URLs, hreflang, structured data, sitemap — is in place on this site. What remains is ongoing: Search Console verification, indexation monitoring, and Studio Log cadence so martinezaistudios.com earns fresh relevance without keyword stuffing. You are reading part of that cadence now.

If you cover independent publishing, AI-transparent production, or narrative RPG design, we welcome accurate stories. Link official domains; quote the credit line; wishlist App 4901100 if you want Steam metrics to notice Texas publishing that refuses to hide its toolchain.