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PRIMAL ASCENT

A creature adventure brought to the web through seven original animated forms.

Skeletal animationThree.jsGLBGodot assets
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Project imagery / Select to inspect
01

The challenge

A static screenshot cannot explain how a rigged character moves, reacts or changes silhouette across its evolution.

02

The approach

A deliberate-load viewer presents seven separate Charlly models with eleven original animation clips. Visitors can select a form, replay an action and inspect the model from different angles.

03

Inside the build

The laboratory adds a bounded click-to-move scene using the actual Walk clip. Animation time, facing direction and travel are coordinated in the browser; this is an interactive exhibit, not the full Godot game.

04

What this makes possible

Real-time demonstrations let visitors inspect a production asset and understand the systems behind its movement.

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Tell us what your website needs to do. We’ll shape the design, content and technology around that purpose. English or Spanish. Dallas, Texas — working remotely worldwide.

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