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CONTRABAND 2: Beyond the Fold

A development universe presented through character archives and authentic 3D assets.

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01

The challenge

An evolving game has rich source material but needs public pages that distinguish current development from finished gameplay.

02

The approach

Character and universe destinations give the project a readable structure. Original models become interactive web exhibits, while the new ship lab demonstrates the positioning workflow behind engines and weapon outlets.

03

Inside the build

The lab reuses selected GLB hulls and saved coordinates from the game’s development tool. Browser interaction is a separate demonstration: edits stay in the session and do not change the game project.

04

What this makes possible

Showing the production process can be as compelling as showing the finished art, provided the visitor understands what they are manipulating.

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