MAS WORKSHOP / Practical case

Practical case: inspect an animated dragon GLB in Workshop

An animated model needs more than an attractive thumbnail. This walkthrough uses the studio’s red dragon to inspect motion and prepare a readable presentation.

By Martinez AI Studios · Published October 25, 2026

SEE THE WORKSHOP IN ACTION

From an animated GLB to a prepared presentation.

One minute inside MAS Workshop: play the dragon’s clip, inspect another angle, then adjust video duration and framing.

Actual Workshop 0.12.9 recording · 60 seconds · silent · edited with cuts. The dragon already contains an animation. This shows video preparation, not a completed export. The available public release is 0.12.10.
Read the demonstration walkthrough
  1. The dragon GLB is open in a task. “This task” narrows the library to the active asset.
  2. Animation plays the existing clip, while camera rotation lets you inspect its motion. No new animation is generated and no AI credits are consumed.
  3. Create video opens preparation: Animation source, ASTRA_Motion clip, 8-second duration, landscape 16:9, Full HD and 180% framing.
  4. The closing shot returns to animation. Review framing throughout the full cycle before exporting your own MP4.

Input: a GLB with existing motion

This case uses the red dragon shown in the MAS gallery. The recording uses a copy of approximately 3.5 MB with a two-second clip named ASTRA_Motion. Motion is already embedded in the file; this demonstration does not generate animation with AI.

The recording shows Workshop 0.12.9. The available public release is 0.12.10. This studio asset is not included in the software license. Follow along with your own GLB containing a compatible clip.

Step 1: focus on one task

Open the model in a task and select “This task” in the library. This focuses the review on its related files without removing references from other projects. Check the filename before editing or saving a copy.

  1. Add your GLB to the library and open it in a task.
  2. Select “This task” to show files for that work.
  3. Open Animation and check that at least one clip is detected.

Step 2: inspect the entire cycle

Press Play and watch several cycles with Loop enabled. For a winged creature, inspect wing attachment, leg clearance and the tail. Orbiting the camera reveals intersections hidden from the front.

The demonstration changes the viewing angle while the clip plays. Orbiting belongs to the camera; flapping belongs to the GLB animation. Distinguishing them helps you decide whether to change the asset or its presentation.

  1. Play the clip at normal speed.
  2. Inspect a side view and a three-quarter view.
  3. Pause near maximum wingspan to check the edges.

Step 3: prepare a specific presentation

Create video opens preparation with Animation as the model source. The example selects ASTRA_Motion, eight seconds, landscape 16:9 and 1920 × 1080 resolution. Framing is adjusted to 180% to bring the subject closer.

That percentage is a choice for this example, not a universal setting. Wide wings can leave the frame elsewhere in the cycle. Review the full duration and reduce zoom if important parts are clipped.

Reviewable result and next deliverable

The demonstrated result is an embedded clip playing in Workshop and a defined presentation setup. The page’s video documents these steps; it does not show a completed MP4 export.

For your deliverable, export a copy and reopen it in an independent player. Check duration, resolution, the beginning and end, and motion within the frame. Keep the original GLB separate from the presentation file.

Start with your own asset: inspect motion, define the frame and choose the presentation you want to take out of the workshop.

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